ATLAS Research Showcase 2020

If you missed ATLAS Research Showcase 2020 on October 16, catch up here by viewing some of the most ingenious projects shared during the event. Even if you attended, it was impossible to see it all, so there's plenty here to interest you.

The first video featured below includes a short introduction by ATLAS Director Mark D. Gross, followed by a series of fast-paced "lightning talks" that broadly discuss the work of our top researchers. The section that follows links project descriptions to the corresponding demonstration recorded during the showcase. We hope you enjoy and that you join us for our next event. The best way to stay in the loop is to .

[video:https://vimeo.com/469115313]

 

POPO: VR Programming Language, Julia Uhr, PhD Student      ACME Lab
A 3D visual programming language, accessed using virtual reality headsets, designed for building virtual reality environments.  
 
AR Drum Circle, Darren Sholes, Torin Hopkins, PhD Students, Colin Soguero, Undergrade    ACME Lab
AR Drum Circle enables drummers to play together remotely using MIDI drum pads and augmented reality technology.  
 
Mixed Reality Interfaces for Human-Robot Field Teams, Michael Walker, PhD Student     IRON Lab 
A mixed-reality interface that visually presents data collected by human and robot team members to improve situational awareness in the field during emergency response operations.  
 
TorqueController, Wyatt Rees, PhD Student     IRON Lab
A customized drone controller that uses an attached system of dynamic flywheels to generate ungrounded torque feedback, signaling to the user potential environmental hazards.  
 
Buy! Sell!, Matt Bethancourt, Senior Instructor & Lab Director and Danny Rankin, Instructor & Lab Director     Whaaat!? Lab
This award-winning, fast-paced, multi-player, stock-trading game uses analog telephones as game controllers, and players watch a fictional trading terminal full of charts and breaking news to make split-second decisions whether to buy or sell stocks.  
 
Beholder, Peter Gyory, PhD Student     ACME Lab
An alternative game controller, Beholder is a toolkit for rapidly prototyping and implementing tangible game interfaces using simple materials and computer vision. Please download, print, cut and fold this paper  to bring to the session. Watch the Printed Paper Marker video here.  
 
Jam Station, Torin Hopkins, PhD Student     ACME Lab
Jam Station makes the musical elements of a jam more accessible to novice and intermediate musicians.  
 
AR for Shared Control, Connor Brooks, PhD Student     IRON Lab
Using augmented reality, users are shown how to steer difficult-to-control robots through providing autonomous guidance of a robot's motion.  
 
Touching Trends, Sandra Bae, Peter Gyory, PhD Students, and Ruhan Yang, MS (CTD)     ACME Lab & VisuaLab
Helping children reason about the pandemic through the creative process of making while enhancing their data literacy. Watch the Printed Paper Marker video.  
 
Pufferbot, Hooman Hedati, PhD Student     IRON Lab
An aerial robot with an expandable protective structure that deploys to encircle the drone, preventing the drone's rotors from coming in contact with obstacles or people.