tiny cardboard arcade game on table

One person鈥檚 trash can become another鈥檚 arcade game

Sept. 23, 2022

In keeping with the spirit of its name, a team at the 麻豆影院鈥檚 ACME Lab has created an 鈥榦utlandish鈥 platform for DIYers to craft Tinycade games and setups.

Teenage woman holding her cell phone

Annie Margaret interviewed about the role of social media in teen self esteem

Aug. 5, 2022

Watch Teaching Assistant Professor Annie Margaret talk about social media's role in teen self esteem in this webinar by Forward Together, an organization that develops resources for parent-to-youth and youth-to-youth communication and relationship building.

Experimental Weaving Residency call for entries

Unstable Design Lab announces open call for third experimental weaving residency

Aug. 4, 2022

ATLAS Institute's Unstable Design Lab, directed by Laura Devendorf, will host its third experimental weaving residency this spring to develop techniques and open-source resources that support collaboration and innovation across the fiber arts and engineering communities. New this year, the lab will actively work to grow community at the intersection of craft and technology through inviting interested parties to attend a series of experimental weaving talks.

An arm with illustrations added of different emotions, symbolizing the emotional effect of touch.

DIS'22: Exploring how designers approach emotional robotic touch

June 22, 2022

Prior psychology findings show humans can communicate distinct emotions solely through touch. In this award-winning work presented at DIS'22, THING Lab researchers hypothesize that similar effects might also be apply to robotic touch.

Biofoam

DIS'22: Living Matter and Unstable Design labs introduce biofoam

June 21, 2022

Exploring biofoam as a Material for Tangible Interaction, authored by Eldy S. Lazaro Vasquez, Netta Ofer, Shanel Wu, Mary Etta West, Mirela Alistar and Laura Devendorf introduced the DIS audience to biofoam, a water soluble and biodegradable material that can be made conductive.

Felt

DIS'22: An Introduction to Weave Structure for HCI

June 21, 2022

鈥淎n Introduction to Weave Structure for HCI: A How-to and Reflection on Modes of Exchange,鈥 authored by Assistant Professor Laura Devendorf, director of the Unstable Design Lab, Sasha De Koninck, an ATLAS-affiliated PhD candidate, and Etta Sandry, weaver-in-residence, received a 鈥淏est Pictorial Honorable Mention鈥 award at the ACM SIGCHI Conference on Designing Interactive Systems (DIS '22).

Knitted bubble probe

DIS '22: Exploring Stateful Textiles with People with Disabilities

June 21, 2022

鈥淜nitting Access: Exploring Stateful Textiles with People with Disabilities,鈥 authored by Annika Muehlbradt (PhD Comp. Sci鈥22) and researchers Shaun Kane, director of the Superhuman Computing Lab, Laura Devendorf director of the Unstable Design Lab, and Gregory Whiting, associate professor of mechanical engineering, won a DIS鈥22 Honorable Mention award.

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Creating Platforms to Support Craft and Creativity in Game Controller Design

June 20, 2022

ATLAS PhD student Peter Gyory's research aims to bridge the gap between game developers and Alt Controls through the use of everyday materials and crafting techniques.

Toolkit made from cardboard to foster children鈥檚 data visualization literacy

ACM C&C'22: Toward a Deeper Understanding of Data and Materiality聽

June 20, 2022

In this paper, ATLAS PhD student Sandra Bae discusses the current challenges of data physicalization and addresses three areas where data physicalization can aid other research thrusts: broadening participation, supporting analytics and promoting creative expression. The paper exemplifies each approach through the lens of the author鈥檚 work.

Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Build Your Own Arcade Machine with Tinycade

June 20, 2022

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks. In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

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