Two hands  playing on tinycade cardboard consoles

ACM C&C'22: Build Your Own Arcade Machine with Tinycade

June 20, 2022

Tinycade is a platform designed to help game designers build their own mini arcade games by hand. With this platform, one can craft functioning game controllers out of everyday materials such as cardboard and toothpicks. In this pictorial, the authors discuss the functionality of Tinycade and showcase three games that demonstrate the variety of controls possible with this platform.

cardboard controls for gaming

ACME LAB @ ACM C&C

June 2, 2022

Researchers from ATLAS Institute’s ACME Lab will present one pictorial and two Graduate Student Symposium papers at the 14th ACM Creativity & Cognition (C&C), which will take place June 20-23 in Venice, Italy. The theme of this year's conference is "Creativity, Craft and Design."

composite of images illustrating ctrl.alt.gdc winners

Four ATLAS teams selected for coveted GDC showcase

Jan. 19, 2022

Miniature cardboard arcades, ketchup and mustard bottle game controllers, physically mining for cryptocurrency and manic pizza, candy and gold stock trading over the phone: These are the concepts behind four games developed in CU Â鶹ӰԺ's ATLAS Institute that have been selected to participate in alt.ctrl.GDC 2022, a coveted showcase of...

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Whaaat!? Festival returns from virtual wilderness

Oct. 6, 2021

ATLAS Institute's Whaaat!? Festival has returned from the virtual wilderness! Back in-person in November, the fourth annual event promises an arcade and conference packed with phenomenal guest speakers, bizarre games and experimental interactions.

Tracy Fullerton

Whaaat!? Festival offers video gamers a walk in the woods

Feb. 9, 2021

As part of the ATLAS Institute’s third annual Whaaat!? Festival, Tracy Fullerton, game designer and creator of the award-winning, "Walden, a game" will lead an interactive excursion into the world of nature and video games in an online talk on Feb. 24. Fullerton is a professor in the USC Games program at the University of Southern California and the director of the university's Game Innovation Lab.

What Festival banner advertising John Sharp

Whaaat!? Festival is on!

Sept. 22, 2020

ATLAS Institute’s third annual Whaaat!? Festival announces its second event, an Oct. 28 talk with John Sharp, author of "Works of Game." In place of the in-person, all-day annual event, the festival has switched to remote programming that will last throughout the academic year.

Matt and Lisa Bethancourt

CTD director receives grant funded by Andy Warhol Foundation

Jan. 9, 2020

ATLAS Senior Instructor and TAM Program Director Matt Bethancourt and his partner, Lisa Bethancourt, received a RedLine INSITE project grant, made possible by The Andy Warhol Foundation for the Visual Arts. The duo are creating an interactive rocking chair inspired by Pando, an enormous grove of quaking aspen trees in Utah. Their installation debuts in Â鶹ӰԺ this fall.

Lisa and Matt Bethancourt

Game created by Whaaat!? Lab co-directors selected for coveted GDC showcase

Dec. 31, 2019

ATLAS Instructor Danny Rankin's and husband and wife duo, Matt and Lisa Bethancourt's fast-paced, multi-player stock trading game has been chosen to exhibit at alt.ctrl.GDC, a coveted showcase of alternative control schemes and interactions, held during the world's largest professional game developer's conference.

Participants at the Whaaat!?Festival playing videogames on large screens.

Second annual Whaaat!? Festival attracts more than 250 game aficionados

Oct. 7, 2019

Matt Bethancourt and Danny Rankin started the Whaaat!? festival in order to geek-out with a group of like-minded game developers; in just the second year, the all-day event attracted more than 250 participants.

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Registration opens for second annual Whaaat!? festival

Sept. 14, 2019

The 2019 Whaaat!? festival is almost here, and like last year's inaugural event, it promises something for every game aficionado: weird new games, old dusty games, overlooked gems, games with bizarre controllers, games that live in art museums and even games that may start arguments over what the game actually...

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