CLAS /assett/ en ASSETT Supports Graduate Students Who Teach /assett/2019/04/18/assett-supports-graduate-students-who-teach <span>ASSETT Supports Graduate Students Who Teach</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2019-04-18T10:19:29-06:00" title="Thursday, April 18, 2019 - 10:19">Thu, 04/18/2019 - 10:19</time> </span> <div> <div class="imageMediaStyle focal_image_wide"> <img loading="lazy" src="/assett/sites/default/files/styles/focal_image_wide/public/article-thumbnail/tyler_denton_clas.jpg?h=bb00930c&amp;itok=59Yc3T0r" width="1200" height="600" alt="Tyler Denton"> </div> </div> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/assett/taxonomy/term/34"> blog </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/assett/taxonomy/term/343" hreflang="en">2019</a> <a href="/assett/taxonomy/term/148" hreflang="en">CLAS</a> <a href="/assett/taxonomy/term/256" hreflang="en">Faculty Spotlight</a> <a href="/assett/taxonomy/term/226" hreflang="en">Student Response Technologies</a> <a href="/assett/taxonomy/term/258" hreflang="en">TTAP</a> <a href="/assett/taxonomy/term/383" hreflang="en">VIP</a> </div> <span>Sam Kindick</span> <span>,&nbsp;</span> <a href="/assett/ali-ogrodnick">Ali Ogrodnick</a> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-text" itemprop="articleBody"> <div><p>Many graduate students don’t realize that they can take advantage of ASSETT’s suite of services, but they can! Take for example Tyler Denton, a PhD candidate in classics. In fall 2018, Tyler took advantage of two of ASSETT’s services: the <a href="/assett/faculty-resources/services/technology-integration-program" rel="nofollow">Technology Integration Program</a> and the <a href="/assett/faculty-resources/services/vips" rel="nofollow">Visualizing Instructional Practices (VIP)</a> Service.</p><p>The Technology Integration Program seeks to partner with instructional faculty (anyone teaching at CU, graduate students included) to incorporate new technologies into their classes by pairing them with tech-savvy undergraduates, called Student Technology Consultants (STCs). The STCs meet with faculty to discuss their needs and to suggest possible technologies. They often provide an in-class demonstration and offer out-of-class support to students. In recent semesters, STCs have supported technologies like WordPress for blogging, Audacity for podcasting, and Adobe Premiere for video editing.</p><p>Tyler was interested in using a classroom response system in his Latin class in order to give his students the chance to participate in various ways. It was also important that the technology minimized downtime during class and didn’t require any extra costs. He worked with Senior STC Austin Chau, who after learning about Tyler’s goals, showed him several apps, including Plickers and Kahoot!, which Tyler ultimately decided to adopt in his class.</p><p>The Visualizing Instructional Practices Service, on the other hand, provides course instructors with data about what’s happening during their classes. STCs observe three different class sessions and use iPads to collect information in two-minute intervals. There are several different protocols available, but Tyler requested COPUS (Classroom Observation Protocol for Undergraduate STEM), which tracks what students and the instructor are doing, and BERI (Behavioral Engagement Related to Instruction), which tracks student engagement.</p><p>The VIP Service requires very little extra time or work from faculty, who only need to request the observation and then teach as usual. ASSETT offers an optional post-consultation to go over the report and visuals from the observations. Tyler describes the VIP process as “entirely painless,” pointing to the minimal paperwork required as one of the service’s biggest selling points. He opted for a consultation and was pleased by the data because it was “digestible, useful and simple.” He found the VIP Service so valuable that he’s helping ASSETT pilot two new protocols this semester.</p><p>Tyler’s experience was positive and he encourages other graduate students to “take advantage of these services early in their academic career.” For more information, <a href="http://www.colorado.edu/assett" rel="nofollow">visit our website</a> or email <a href="mailto:ASSETT@colorado.edu" rel="nofollow">ASSETT@colorado.edu</a>.</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 18 Apr 2019 16:19:29 +0000 Anonymous 1479 at /assett ASSETT Development Award Funds GIS Archaeology Workshops /assett/2014/08/28/assett-development-award-funds-gis-archaeology-workshops <span>ASSETT Development Award Funds GIS Archaeology Workshops</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2014-08-28T00:00:00-06:00" title="Thursday, August 28, 2014 - 00:00">Thu, 08/28/2014 - 00:00</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/assett/taxonomy/term/34"> blog </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/assett/taxonomy/term/80" hreflang="en">2014</a> <a href="/assett/taxonomy/term/148" hreflang="en">CLAS</a> <a href="/assett/taxonomy/term/228" hreflang="en">Multimedia Technologies</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-text" itemprop="articleBody"> <div><p>Dr. Elspeth Dusinberre&nbsp;of the Classics Department hosted a series of four ArcGIS Archaeology workshops with the help of ASSETT Development Award funding and funding from the <a href="http://artsandsciences.colorado.edu/facultystaff/as-fund-for-excellence/" target="_blank" rel="nofollow">Arts and Sciences Fund for Excellence</a>.&nbsp; The participants learned how to measure Earth’s topography and make maps using ArcGIS, total stations, and (best of all) drones!&nbsp;</p><p>The classes were well received, and&nbsp;they were so popular that they had a waiting list!&nbsp; The attendees were diverse–from first year students to faculty members.&nbsp; Because of the funding that Dusinberre received, the course was free for participants.</p><p>Participants met for four two hour sessions.&nbsp; Each session was led by a different faculty member with different areas of geographic and historic expertise.</p><p>In the second session, students learned how to use total stations–the traditional surveying equipment in which an electronic distance meter finds the distance to three different points.</p><p>The third class&nbsp;focused on&nbsp;learning how to use a drone–a Phantom Vision Plus Quadcopter to be specific!&nbsp;&nbsp;Baxter explained that drones are useful for surveying purposes because they can take accurate aerial photos and create digital elevation models–3D images of Earth’s topography.</p><p>Baxter explained that the sophisticated&nbsp;technology offered in the workshops&nbsp;is not always readily available to archaeologists and&nbsp;their students.&nbsp;&nbsp;The&nbsp;workshops&nbsp;served as&nbsp;a&nbsp;unique opportunity for archaeologists and archaeology students&nbsp;to use sophisticated mapping equipment.&nbsp; “The idea was to fill that gap and introduce students to how they can use that technology in an archaeological context,”&nbsp;says Baxter.</p><p>“They all received a certificate, and in general, I think had a pretty good time,” says Baxter.</p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 28 Aug 2014 06:00:00 +0000 Anonymous 416 at /assett CU professor spotlight: A virtual expedition /assett/2011/09/22/cu-professor-spotlight-virtual-expedition <span>CU professor spotlight: A virtual expedition</span> <span><span>Anonymous (not verified)</span></span> <span><time datetime="2011-09-22T00:00:00-06:00" title="Thursday, September 22, 2011 - 00:00">Thu, 09/22/2011 - 00:00</time> </span> <div role="contentinfo" class="container ucb-article-categories" itemprop="about"> <span class="visually-hidden">Categories:</span> <div class="ucb-article-category-icon" aria-hidden="true"> <i class="fa-solid fa-folder-open"></i> </div> <a href="/assett/taxonomy/term/34"> blog </a> </div> <div role="contentinfo" class="container ucb-article-tags" itemprop="keywords"> <span class="visually-hidden">Tags:</span> <div class="ucb-article-tag-icon" aria-hidden="true"> <i class="fa-solid fa-tags"></i> </div> <a href="/assett/taxonomy/term/92" hreflang="en">2011</a> <a href="/assett/taxonomy/term/148" hreflang="en">CLAS</a> <a href="/assett/taxonomy/term/228" hreflang="en">Multimedia Technologies</a> </div> <div class="ucb-article-content ucb-striped-content"> <div class="container"> <div class="paragraph paragraph--type--article-content paragraph--view-mode--default 3"> <div class="ucb-article-text" itemprop="articleBody"> <div><div class="mceTemp"><p> </p><div class="image-caption image-caption-left"><p></p><p>Elspeth Dusinberre poses insider her office in the Eaton Humanities Building on the campus of the University of Colorado at 鶹ӰԺ on Monday, April 4, 2011. She was instrumental in creating a video game that helps her students learn about archeology, specifically Egyptian. (ASSETT/Esteban L. Hernandez)</p></div></div><p>A scholarly expedition to the archeological paradise of Egypt would cost thousands of dollars and require hours of arduous labor. Keen on offering a similar experience to undergraduate students, this quest turned into an expedition all on its own for professor Beth Dusinberre.</p><p>Dusinberre, an associate professor in the Classics Department, is a teacher specializing in Greek and middle Eastern archeology, but frequently teaches Egyptian archeology classes.</p><p>Her fondness for archeology led to the development of Expedition: Osiris<em>, </em>a computer-based video game allowing anyone to start an archeological dig in the Egyptian city of Amarna.</p><p>“The original genius behind doing this is John Bennett, who is the director of ATLAS now,” Dusinberre said. “I was participating in a work shop on integrating technology in teaching in ways to help students learn by incorporating more technology in classes and setting things up well.”</p><p>The idea would flourish into a full-scale video game experience, and with the help of junior and senior computer science majors working on a senior project, the video game developed.</p><p>“And I thought well, I could try this. So I looked into it, I wrote up a proposal for making a video game with some help from my chair and submitted it where it was jumped on,” she said.</p><p>After her proposal was quickly and enthusiastically embraced by the chair of her department, she was helped by what said were five extremely talented young men. That was 2003.</p><p>“They spent the entire year working with me to put together this video game,” she said. “Then the following year, one of them who had been a junior, put together another group of people who in connection with a video game class debugged it and it added a few more sophisticated things.”</p><p>Over the course of about a year and a half, Dusinberre said she met with the students every week for one to three exciting hours. The game would be complete in 2004 with members from the original five-person senior project, who had been juniors at the start of the project in 2003.</p><p>She now regularly uses the video game for class at CU, including an introductory survey class called Trash and Treasures, Temples and Tombs and a for a survey of Greek archeology. Both are undergraduate core classes and the game is only available for use through these two courses.</p><h2>Beginning the virtual expedition</h2><p>The video game is set in the sandy grounds of the city Amaran, which Dusinberre said was once the capital of the heretic pharaoh Akhenaten. Set in modern-day, a player takes on the role of dig director.</p><p>“You pick a name, institution, personality type,” Dusinberre said. Among the choices for dig director types are scholars, big wigs and team leaders. “You start out with grant money and permit dig.”</p><p>After an initial grant award of $20,000, a player builds a team that must include a foreman, security guards, workers and grad students.&nbsp; A player must also choose housing options, from tents to five-star hotels, and meal plans. These two factors contribute to how the team works, stays motivated and develops throughout the dig, reflecting a realistic behavior.</p><p>A dig can last anywhere between 4 to 12 weeks and are available during all four season.</p><p>Once these characters and options are chosen and a dig duration for the expedition is chosen, the fun begins.</p><p>A player is in charge of keeping workers working and making grad students create trench layouts and fix broken artifacts. The goal of the game is to unearth artifacts by laying out trenches. The more artifacts, the more likely a player will receive an additional grant to continue their research at the end of the dig.</p><p>Also of importance is keeping all these individuals safe.</p><p>“It is also important to hire protective specialists (for) natural and supernatural dangers,” she said laughing.</p><p>Some of the threats to a dig included: a thief who will loot unearthed treasures; a cursed mummy bent on destroying workers; mutant, man-eating scorpions and crocodiles; and a spirit that glides above ground, laughing manically as it refills dug out trenches.</p><p>During the end of each week, a player is given an overview of their team’s morale and what they found. High moral means more findings, while less usually spells a disastrous dig effort with few items discovered.</p><h2>Its value as a tool for education</h2><p>While it’s all fun and games, Expedition: Osiris is still an educational goldmine. Dusinberre explains why.</p><p>“What matter from an archeological perspective, and the reason that it’s a worthy intellectual game, is that at the end of each season you need to interpret the functions of each of the rooms that you excavated based on the finds that you excavated from within it,” she said.</p><p>And just like the real world, the game expects players to publish their findings. And just like the real world, there are ramifications on how the educational community views a finding.</p><p>“You get feedback on the reaction of the scholarly community,” she said. “You’re stats change when you’re applying for grants on the season. Your success fringes on how accurate your interpretations were.”</p><p>“It’s been the most wonderful, useful technology for teaching for me,” she said.</p><p>She said students are responding with universal enthusiasm to the game.</p><p>“The interpretation aspect really helps students think like archaeologist, and the game itself is actually just fun,” she said. “It’s a way that you can, from your own dorm room, be an archeologist and get that practical experience.”</p><p>Dusinberre said the game helps enhance a student’s educational experience at CU by engaging students in their own learning.</p><p>“This is not an assignment which says, ‘here’s a bunch of artifacts, what’s the room?’ It’s a project that says, ‘here, actually be an archeologist.’ Even if only virtually.”</p><p><em>“Having the virtual, practical experience I think is something which brings education and learning alive.”</em></p><p>Adding to the authenticity of the game, during game play players can view photographs of the items they excavate thanks to Digital Egypt, an image server form the United Kingdom.</p><p>“The team of students linked this database to all of this stuff that you find, so you may be excavating in a room and find a whole array of artifacts which you then interpret: is it a drover’s house? Is it the workshop of a sculpture? Could it be a brother? All of these things might be options,” she said.</p><p>Dusinberre said the game is built in a manner that may allow for future expansion, and she said she’d be interested in crating a similar game for Athens, Machu Picchu, Rome and Troy among other cities.</p><p>For now, students will continue enjoying a virtual experience based on some of the real-life adventures embarked on by their archeology professor.</p><p>"Having someone who’s picking and someone who’s shoveling and someone who is wheel baring, that’s all part of my experience. It’s really fun,” she said.</p><p><em>-Written by Esteban L. Hernandez, ASSETT Reporter, CU 12'</em></p></div> </div> </div> </div> </div> <h2> <div class="paragraph paragraph--type--ucb-related-articles-block paragraph--view-mode--default"> <div>Off</div> </div> </h2> <div>Traditional</div> <div>0</div> <div>On</div> <div>White</div> Thu, 22 Sep 2011 06:00:00 +0000 Anonymous 698 at /assett