Project Description
Astronauts on long-duration missions experience extended periods of time between their initial training and when they are expected to perform mission-critical tasks. Virtual reality may enable continued training throughout the transit periods of a mission, and could even provide a countermeasure to cognitive deficits associated with time in space. Our lab is developing a multi-environment virtual reality trainer in tasks relating to entry, descent, and landing, extravehicular activity, and habitat maintenance. We are investigating how skills transfer from virtual training environments to physical settings, the degree to which VR training enables performance maintenance over long durations, and how well skills learned in the training environment generalize to un-trained tasks.听
Special Requirements
We are looking for students with prior programming experience, with a specific desire for experience in Unity game engine and/or C#.
Contact
- Allison Anderson (faculty)
- Esther Putman (graduate student)